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Atari 2600: BMX Airmaster

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Atari 2600: BMX Airmaster




Click here to view the manual to this game.

Atari purchased the rights to this game from TNT at one point, and released a small quantity under their own label. Very hard to find, as not many were produced and even fewer were ever sold.

(Transcribed from a scan of the manual:)

** Getting Started

BMX Air Master has 4 modes:
1. Practice Standard
2. Practice advanced
3. Arcade standard
4. Arcade advanced

To select the mode, us the select button on the console or
the left joystick. To begin a game, use the reset button on the
console or the fire button the joystick.

In a 2 player game, use the right difficulty switch to choose
between using one or two joysticks (only one player may
play at one time).

Practice Mode

If you're goinng to be great, you've got to practice. This mode
allows you to switch and practice events. After you have
completed the selected event, the game will reset and allow
you to try another event. Press right on the joystick to select
an event, then press the fire button to start.

Arcade Mode

Now it's time to test your skill.
The idea here is to survive through as many events as you
can. When your lives are gone, the game is over. In each
round after the ramp jump has been completed you will be
awarded an extra man. In the next round the difficulty will
increase. The number of lives is indicated at the bottom of the
screen, L = Lives.

** Game Play

Half Pipe
To start the stage press the fire button.
Pedal your boke my moving the joystick
left and right. You will need to pick up
speed fast in order to get into the air.

The bike cannot leave the ramp while backwards. Use the fire
button to turn the bike around. While you're in the air: Try to
perform as many tricks as possible (see chart). The time limit is
90 seconds; when time is running out a tone will warn you.

Quarter Pipe
This event is similar to the half pipe, but
this time you only have 3 attempts. Use
the ramp to gain speed and concen-
trate on a certain trick or combo.

The Ramp Jump
Thi one's bigger than the fountain at
Caesars! You've got three chances to
make the jump. Again, the idea is to
perform as many aerial tricks as
possible for points. 500 bonus points will
be awarded by landing on the ramp.

Scoring: Points are awarded each time a trick is performed.
More points are awarded the first time a trick is performed in
each event. Combinations of tricks are possible and bonus
points can be earned (see chart).

here's the scan of the trick table on atariage.com


Identifier atari_2600_bmx_air_master_1990_atari_cx26190
Mediatype software
Scanner Internet Archive Python library 0.4.8
Publicdate 2013-12-25 10:28:43
Addeddate 2013-12-25 10:28:43
Controller joystick

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Uploaded by
Jason Scott
on 12/25/2013
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